The Autumn 2024 Edition focuses on mobile gaming, projected to generate $98.7 billion in revenue globally this year, with Asia leading the market at $65 billion. The report also highlights the rising importance of web shops, with 77% of players making purchases through these direct-to-consumer online stores, emphasizing the growing popularity of these channels.
The report also spotlights women in gaming and the increasing equality in gaming, noting that 87% play mobile games weekly, and 64% make in-app purchases. As this demographic grows, companies are responding by developing more inclusive and engaging gaming experiences.
“The Autumn 2024 Edition of 'The Xsolla Report' offers a clear look at mobile trends, emerging payment solutions, impact of women in games, and the continuous regulatory shifts shaping the future,” said Berkley Egenes, Chief Marketing Officer and Chief Growth Officer at Xsolla. “With this report, we aim to equip our partners with the insights and strategies they need to seize new opportunities and succeed in an ever-changing landscape.”
For more information and to access the full Autumn 2024 Edition of "The Xsolla Report: The State of Play," visit
xsolla.pro/txr-autumn24About XsollaXsolla is a global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. As an innovative leader in game commerce, Xsolla’s mission is to solve the inherent complexities of global distribution, marketing, and monetization to help our partners reach more geographies, generate more revenue, and create relationships with gamers worldwide. Headquartered and incorporated in Los Angeles, California, with offices in London, Berlin, Seoul, Beijing, Kuala Lumpur, Raleigh, Tokyo, Montreal, and cities around the world, Xsolla supports leading gaming partners such as Valve, Twitch, Epic Games, Take-Two, KRAFTON, Nexters, NetEase, Playstudios, Playrix, miHoYo, among others.
For additional information and to learn more, please visit
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